Unit Information

Alignment: Each unit in the game is aligned with one of the Furies or with Sun. The unit's alignment determines what Fury grants Knowledge for it, what Workshop can produce it, and what sort of Energy is required to build it.

Class: Describes what the unit does and how it can be used. A list of classes appears at the bottom of this page.

Hits: Tells how much damage the unit can absorb before being destroyed.

Range: If the unit shoots or spreads an effect, this number tells how many 'tiles' the effect will reach. For reference, the size of a Sun Disc Thrower is 3x3 'tiles' and the screen is forty tiles high.

Damage: Describes how much damage the unit will inflict, on average, every second. Remember, the rating isn't a per-shot rating, but an absolute scale telling you the unit's effectiveness over time.

Cost in Storm Power: Tells how much Storm Power you must expend in order to build the unit.

Energy to Build: Shows you how much Energy is required to create the unit and exactly which types of Energy are needed.

Units may be Salvaged to recoup some of their Storm Power.

CLASSES:

Production:
Wind Temple
Rain Temple
Thunder Temple
Sun Workshop
Wind Workshop
Rain Workshop
Thunder Workshop
Outpost
Holy Place:
Altar
High Priest:
High Priest
Source of Energy:
Wind Generator
Rain Generator
Thunder Generator
Source of Storm Power:
Storm Geyser
Storm Crystal
Bridge:
Bridge
Shooter:
Sun Cannon
Ice Cannon
Thunder Cannon
Sun Disc Thrower
Crossbow
Vander Tower
Aerial Attack:
Whirligig
Dust Devil
Man o' War
Air Attack Base:
Whirlibase
Devil Maker
Man o' War Pool
Defense:
Stone Tower
Wind Tower
Ice Tower
Bulwark
Barricade
Acid Barricade
Arc Spire
Edge Farm
Ground Transport:
Golem
Sail Skater
Crystal Crab
Bulf
Aerial Transport:
Balloon
Air Ship
Cloud Floater
Offensive Spell:
Point Blast
Devastation
Decimation
Treason
Defensive Spell:
Bridge Harden
Heal
Invisibility
Paralysis
Residence:
Residence


NetStorm Titanic Entertainment


Copyright © 1997 Titanic and Activision.
All rights reserved.

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