Spells

"They add a little spice to the carnage." -Oltor Hammershold, Nimbian battle-cook.

Transports can acquire and cast Spells that have special effects in the world.

Spells manifest in the world as Obelisks. Left-click your Transport and then position the cursor over an Obelisk. Left-click again when the hand-cursor appears, and now your Transport will travel to the Obelisk and acquire a Spell. Each transport can possess one Spell. An icon for that Spell will then appear overlaid on the Transport.

Once a Transport has acquired a Spell, it can cast the Spell an unlimited number of times, provided the player has sufficient Storm Power. The Transport keeps that Spell until destroyed, or until he acquires another Spell--displacing the previous one. Left-click on the Transport to see the range of the Spell. Right-click on the Transport to cast the Spell.

Once you cast the Spell, your Transport will halt in place until the Spell is cast. This will take a couple of seconds.

Spells are more common in multiplayer mode than in the Campaign.

Spells do not affect the caster.

The various kinds of Spells:
Point Blast
Devastation
Decimation
Bridge Harden
Heal
Invisibility
Paralysis
Treason


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